Sunday, March 25, 2012

Impulse Control with Scavenger Games




  • provide stimulation
  • channel natural hunting and scavenger instincts into acceptable outlets
  • increase attentiveness
  • strengthen recalls
  • impulse control


directional chuck it - teaches to watch for hand signals
ordinary kibble tossed out; cheese reward from hand
(high value reward to reward the recall)

 Variations:
  • toss and walk
  • toss, wait, send (w/HVT)
  • toss, send, recall (stationary)
  • toss, send, recall (moving)
    • reward w/HVT
    • reward w/another toss
  • STOP eating immediately, sit and wait
    • Cue of STOP
    • she whistles, hand and verbal STOP =  stop and wait.....
    • goes to them to reward, wait, release
  • recall OVER thrown out food
    • dog stays, handler walks ahead,  turns, visibly throws food ahead, calls dog to recall OVER the food, release to go back at "go hunt"
  • dog stays, handler walks ahead, stops, throws food ahead, turns, calls dogs to her, rewards by releasing to pass her and "go hunt


Cue of READY!
  • to begin the game
  • becomes another recall signall
  • indicates FUN is about to begin
  • interrupt inappropriate play
  • interrupt over exuberant play or just
  • play in general

Other uses for the Scavenger Games
  • EXAMPLE: prevent boredom when off lead; you stop to talk to someone

We're barely scratching the surface of possibilities here







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