- provide stimulation
- channel natural hunting and scavenger instincts into acceptable outlets
- increase attentiveness
- strengthen recalls
- impulse control
directional chuck it - teaches to watch for hand signals
ordinary kibble tossed out; cheese reward from hand
(high value reward to reward the recall)
Variations:
- toss and walk
- toss, wait, send (w/HVT)
- toss, send, recall (stationary)
- toss, send, recall (moving)
- reward w/HVT
- reward w/another toss
- STOP eating immediately, sit and wait
- Cue of STOP
- she whistles, hand and verbal STOP = stop and wait.....
- goes to them to reward, wait, release
- recall OVER thrown out food
- dog stays, handler walks ahead, turns, visibly throws food ahead, calls dog to recall OVER the food, release to go back at "go hunt"
- dog stays, handler walks ahead, stops, throws food ahead, turns, calls dogs to her, rewards by releasing to pass her and "go hunt
Cue of READY!
- to begin the game
- becomes another recall signall
- indicates FUN is about to begin
- interrupt inappropriate play
- interrupt over exuberant play or just
- play in general
Other uses for the Scavenger Games
- EXAMPLE: prevent boredom when off lead; you stop to talk to someone
We're barely scratching the surface of possibilities here