Showing posts with label recall. Show all posts
Showing posts with label recall. Show all posts

Thursday, May 17, 2012

On the Road ..... again


The Level II CRO signs, description and courses are ready to go (rearranged re: Sue and Jan).  The large jump is out and easily packed alone.  My new cones are bagged.  We began this morning incorporating Distance "Go By"/"Away" using various targets - a single cone, a mat, one of the Treibballs.

So just with the behaviors in this new CRO Level, we will utilize Jump, Distance, Down, Sit, Change, Tuck, Side, Target.  In new and different contexts.

Now that I have reorganized equipment, Lily and I can easily return to train at the Marina.  We can go to Tidelands.  I want to walk through these new courses (5 and 4).  Jan is coming down next Wednesday to "play CRO" with us.


Adverbs


When watching an excellent training video on Treibball by PawState U, I was struck how this exercise with the Treibball as the target is really the same Go Out/There (Sit or Down) behavior that we began working on with Sue.  So this morning we worked a little more on going out to a target, stopping on cue and performing either Sit or Down or remain standing.



Then I changed targets, from the Treibball to a cone.



Then I removed the target altogether.  But Lily looks for a target and goes to the mat.  I was standing behind the camera and directing with my left arm.  When that didn't move her, she listened to what I was asking ... and moved.



Next I used the same cue, There with Down, and instead of sending out, I used it for a Drop on Recall. Lily still prefers downing on carpet instead of tile!  (Who can blame her?)






Now I have to decide just exactly how precise I want her response to the There cue to be and train for it.  For Treibball is would be very important.  For Rally, not so much.  Would there be a reason for more precision in every day life?



Sunday, March 25, 2012

Impulse Control with Scavenger Games




  • provide stimulation
  • channel natural hunting and scavenger instincts into acceptable outlets
  • increase attentiveness
  • strengthen recalls
  • impulse control


directional chuck it - teaches to watch for hand signals
ordinary kibble tossed out; cheese reward from hand
(high value reward to reward the recall)

 Variations:
  • toss and walk
  • toss, wait, send (w/HVT)
  • toss, send, recall (stationary)
  • toss, send, recall (moving)
    • reward w/HVT
    • reward w/another toss
  • STOP eating immediately, sit and wait
    • Cue of STOP
    • she whistles, hand and verbal STOP =  stop and wait.....
    • goes to them to reward, wait, release
  • recall OVER thrown out food
    • dog stays, handler walks ahead,  turns, visibly throws food ahead, calls dog to recall OVER the food, release to go back at "go hunt"
  • dog stays, handler walks ahead, stops, throws food ahead, turns, calls dogs to her, rewards by releasing to pass her and "go hunt


Cue of READY!
  • to begin the game
  • becomes another recall signall
  • indicates FUN is about to begin
  • interrupt inappropriate play
  • interrupt over exuberant play or just
  • play in general

Other uses for the Scavenger Games
  • EXAMPLE: prevent boredom when off lead; you stop to talk to someone

We're barely scratching the surface of possibilities here







Sunday, March 28, 2010